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Jelly bot kodları

Darkorbit Botlar ve Buglar


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Alt 02 Haziran 2013   #1
sefasaiddeniz - ait Kullanıcı Resmi (Avatar)
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Standart Jelly bot kodları

C# dili ile yazılmış olup uridium wars paket botudur ve bizzat JD nin yapımıdır tabi oyun kapandı kodları da atıverdi bi foruma bende kpatım getirdim
belki birilerine lazım olur
Kod:
        using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using System.Xml.Linq;
using System.Net;

namespace UriWars
{
    public partial class Form1 : Form
    {
        Socket client;
        System.Threading.Timer PingTimer;
        Thread ReceiveThread;
        Thread RedrawThread;
        Thread BotThread;

        MapsParser Maps;

        bool runLogic = true;
        LogicState State = LogicState.Login;

        string UserID = "";
        string SessionID = "";
        string MapName = "";

        /* =============   Collection of Shitz   ============= */

        Classes.Map CurrentMap = null;
        Classes.Hero Hero = null;
        List<Classes.Box> Boxes = new List<Classes.Box>();
        List<Classes.Ore> Ores = new List<Classes.Ore>();
        List<Classes.Portal> Portals = new List<Classes.Portal>();
        List<Classes.Ship> Ships = new List<Classes.Ship>();
        List<Classes.Station> SpaceStations = new List<Classes.Station>();

        /* ============= End Collection of Shitz ============= */

        public Form1(string uid, string sid, string map)
        {
            UserID = uid; SessionID = sid; MapName = map;
            InitializeComponent();
            RedrawThread = new Thread(() =>
            {
                while (true && !this.IsDisposed)
                {
                    try
                    {
                        this.Invoke(new MethodInvoker(this.pictureBox1.Invalidate));
                        Thread.Sleep(100);
                    }
                    catch (ThreadAbortException)
                    {
                        throw;
                    }
                    catch
                    {
                        Thread.Sleep(100);
                    }
                }
            });
            RedrawThread.IsBackground = true;
            RedrawThread.Priority = ThreadPriority.Lowest;
            RedrawThread.Start();
            Maps = new MapsParser();
            Maps.Load("https://fb-uridiumwars.bpsecure.com/src/swf/spacemap/xml/maps.php");
            Connect();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            System.Diagnostics.Trace.WriteLine("[FORM] Loaded");
        }

        void Connect()
        {
            client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            client.Connect(Maps.GetMapIPsByName()[MapName], 8080);
            client.Send(Helpers.CreateLegacyPacket("LOGIN", UserID, SessionID, "2.15", "3"));
            System.Diagnostics.Trace.WriteLine("[LOGIN] " + Helpers.CreateLegacyPacketStr("LOGIN", UserID, SessionID, "2.15", "3"));
            ReceiveThread = new Thread(() =>
                {
                    while (client.Connected)
                    {
                        string pack = Receive();
                        if(pack != null)
                            PacketHandler(pack);
                        Thread.Sleep(1);
                    }
                });
            ReceiveThread.IsBackground = true;
            ReceiveThread.Start();
            client.Send(Helpers.CreateLegacyPacket("RDY", "MAP"));
            Ping();
            BotThread = new Thread(new ThreadStart(RunLogic));
            BotThread.IsBackground = true;
            BotThread.Start();
        }

        void Ping()
        {
            if (PingTimer == null)
            {
                PingTimer = new System.Threading.Timer((e) =>
                {
                    Ping();
                }, null, 25000, 25000);
            }
            client.Send(Helpers.CreateLegacyPacket("PNG"));
        }

        private Byte[] packets;
        private int CurrPos;
        private int Length;
        string Receive()
        {
            int PacketLength = 0;
            int PacketPosition = 0;
            bool Continue = true;
            Byte[] packet = new Byte[5000];
            try
            {
                while (Continue)
                {
                    if (CurrPos == Length)
                    {
                        CurrPos = 0;
                        packets = new Byte[1000];
                        Length = client.Receive(packets, 1000, SocketFlags.None);
                    }
                    if (Length == 0)
                    {
                        return null;
                    }
                    for (; CurrPos < Length; CurrPos++)
                    {
                        if (packets[CurrPos] == 10)
                        {
                            PacketLength = PacketPosition + 1;
                            packet[PacketPosition] = 13;
                            CurrPos++;
                            Continue = false;
                            break;
                        }
                        else if (packets[CurrPos] == 0)
                        {
                            packet[PacketPosition] = 13;
                        }
                        else
                        {
                            packet[PacketPosition] = packets[CurrPos];
                        }
                        PacketPosition++;
                    }
                }
                Byte[] Packet2 = new Byte[PacketLength];
                for (int i = 0; i < PacketLength; i++)
                {
                    Packet2[i] = packet[i];
                }
                return Encoding.UTF8.GetString(Packet2).Replace("\r\r\r", "");
            }
            catch (SocketException)
            {
                return null;
            }
        }

        void PacketHandler(string data)
        {
            System.Diagnostics.Trace.WriteLine(data);
            string[] args = data.Replace("\0\r\n", "").Split('|');
            if (args.Length == 1)
                return;
            switch (args[1])
            {
                case "I":
                    {
                        Hero = new Classes.Hero(int.Parse(args[2]), int.Parse(args[4]), int.Parse(args[27]), args[28], args[3], int.Parse(args[12]), int.Parse(args[13]), int.Parse(args[15]), int.Parse(args[16]), int.Parse(args[29]), int.Parse(args[5]), Convert.ToBoolean(int.Parse(args[30])));
                        break;
                    }
                case "m":
                    {
                        CurrentMap = new Classes.Map(Convert.ToInt32(args[2]), Convert.ToInt32(args[3]), Convert.ToInt32(args[4]));
                        if (CurrentMap.Id == 255)
                        {
                            MessageBox.Show("WARNING YOU ARE IN THE TUTORIAL MAP!");
                            client.Disconnect(true);
                            return;
                        }
                        LoadMap();
                        State = LogicState.Idle;
                        break;
                    }
                case "p":
                    {
                        Portals.Add(new Classes.Portal(Convert.ToInt32(args[2]), Convert.ToInt32(args[5]), Convert.ToInt32(args[6])));
                        break;
                    }
                case "s":
                    {
                        SpaceStations.Add(new Classes.Station(0, Convert.ToInt32(args[7]), Convert.ToInt32(args[8]), Convert.ToInt32(args[5])));
                        break;
                    }

                case "C":
                    {
                        Ships.RemoveAll(ship => ship.UserID.Equals(int.Parse(args[2])));
                        Ships.Add(Classes.Ship.Create(int.Parse(args[2]), int.Parse(args[3]), int.Parse(args[11]), args[5], args[6], int.Parse(args[7]), int.Parse(args[8]), int.Parse(args[9]), int.Parse(args[10]), int.Parse(args[13]), int.Parse(args[14]), Convert.ToBoolean(int.Parse(args[16])), Convert.ToBoolean(int.Parse(args[17]))));
                        break;
                    }

                case "R":
                case "K":
                    {
                        lock (Ships)
                            Ships.RemoveAll(ship => ship.UserID == int.Parse(args[2]));
                        if (Hero.SelectedShip != null && Hero.SelectedShip.UserID == int.Parse(args[2]))
                            Hero.SelectedShip = null;
                        break;
                    }

                case "1":
                    {
                        Classes.Ship shp = Ships.FirstOrDefault(ship => ship.UserID == int.Parse(args[2]));
                        if (shp != null)
                            shp.Move(int.Parse(args[3]), int.Parse(args[4]), int.Parse(args[5]));
                        break;
                    }

                case "A":
                    {
                        switch (args[2])
                        {
                            case "v":
                                {
                                    Hero.SetSpeed(int.Parse(args[3]));
                                    break;
                                }

                            case "HPT":
                                {
                                    Hero.SetHp(int.Parse(args[3]), int.Parse(args[4]));
                                    break;
                                }

                            case "SHD":
                                {
                                    Hero.SetShield(int.Parse(args[3]), int.Parse(args[4]));
                                    break;
                                }
                        }
                        break;
                    }

                case "N":
                    {
                        Classes.Ship shp = Ships.FirstOrDefault(ship => ship.UserID == int.Parse(args[2]));
                        if (shp != null)
                        {
                            shp.SetHp(int.Parse(args[5]), int.Parse(args[6]));
                            shp.SetShield(int.Parse(args[3]), int.Parse(args[4]));
                            Hero.SelectedShip = shp;
                        }
                        break;
                    }

                case "Y":
                    {
                        int id = int.Parse(args[3]);
                        if (Hero.UserID == id)
                        {
                            Hero.UpdateHpShieldNano(int.Parse(args[5]), 0, int.Parse(args[6]));
                        }
                        else
                        {
                            Classes.Ship shp = Ships.FirstOrDefault(ship => ship.UserID == id);
                            if (shp != null)
                            {
                                shp.UpdateHpShieldNano(int.Parse(args[5]), 0, int.Parse(args[6]));
                            }
                        }
                        break;
                    }
                    
                /* =============   Boxes   ============= */
                /* Bonux Box*/
                case "c":
                    {
                        lock (Boxes)
                            if (!AntiBot.honeyBoxes.Contains(args[2]))
                                Boxes.Add(new Classes.Box(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), Convert.ToInt32(args[5])));
                            else
                                System.Diagnostics.Trace.WriteLine("[WARNING] Found HoneyBox " + args[2] + "!!", "Warning");
                        break;
                    }
                case "2":
                    {
                        lock (Boxes)
                            Boxes.RemoveAll(p => p.Code.Equals(args[2]));
                        break;
                    }

                /* ORE */
                case "q":
                    {
                        lock (Ores)
                            Ores.RemoveAll(p => p.Code.Equals(args[2]));
                        break;
                    }
                case "r":
                    {
                        lock (Ores)
                            if(!AntiBot.honeyBoxes.Contains(args[2]))
                                Ores.Add(new Classes.Ore(args[2], int.Parse(args[3]), int.Parse(args[4]), int.Parse(args[5])));
                            else
                                System.Diagnostics.Trace.WriteLine("[WARNING] Found HoneyBox " + args[2] + "!!", "Warning");
                        break;
                    }
                /* ============= End Boxes ============= */
            }
        }

        void MoveTo(int x, int y)
        {
            client.Send(Helpers.CreateLegacyPacket("1", x.ToString(), y.ToString(), ((int)Hero.Position.x).ToString(), ((int)Hero.Position.y).ToString()));
            Hero.Move(x, y);
        }

        void MoveTo(double x, double y)
        {
            client.Send(Helpers.CreateLegacyPacket("1", ((int)x).ToString(), ((int)y).ToString(), ((int)Hero.Position.x).ToString(), ((int)Hero.Position.y).ToString()));
            Hero.Move((int)x, (int)y);
        }

        void Repair()
        {
            client.Send(Helpers.CreateLegacyPacket("S", "ROB"));
        }

        void LoadMap()
        {
            if (CurrentMap == null)
                return;

            if (InvokeRequired)
            {
                Invoke(new Action(() => LoadMap()));
                return;
            }

            try
            {
                pictureBox1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
                pictureBox1.BackgroundImage = System.Drawing.Image.FromFile(Environment.CurrentDirectory + @"\images\" + CurrentMap.Id + ".jpg");
            }
            catch (FileNotFoundException)
            {
                try
                {
                    pictureBox1.BackgroundImage = System.Drawing.Image.FromFile(Environment.CurrentDirectory + @"\images\0.jpg");
                }
                catch (FileNotFoundException)
                {
                    Image img = new Bitmap(pictureBox1.Size.Width, pictureBox1.Size.Height);
                    var g = Graphics.FromImage(img);
                    g.FillRectangle(new SolidBrush(Color.Black), 0, 0, pictureBox1.Size.Width, pictureBox1.Size.Height);
                    pictureBox1.BackgroundImage = img;
                }
            }
        }

        void RunLogic()
        {
            double lastDeg = 0;
            while (client.Connected && runLogic)
            {
                if (State == LogicState.Login)
                {
                    Thread.Sleep(100);
                    continue;
                }

                if (State != LogicState.Repairing && State != LogicState.NeedRepair && Hero.Hp <= Hero.Hp * 0.20)
                {
                    State = LogicState.NeedRepair;
                    var port = Portals.OrderBy(p => p.Position.DistanceTo(Hero.Position)).FirstOrDefault();
                    if(port != null)
                    {
                        MoveTo(port.Position.x, port.Position.y);
                        Thread.Sleep(50);
                        continue;
                    }
                }

                if (State == LogicState.NeedRepair)
                {
                    if (!Hero.IsMoving)
                    {
                        State = LogicState.Repairing;
                        Repair();
                        continue;
                    }
                    else
                    {
                        Thread.Sleep(50);
                        continue;
                    }
                }

                if (State == LogicState.Repairing)
                {
                    if (Hero.Hp == Hero.Maxhp)
                    {
                        State = LogicState.Idle;
                        continue;
                    }
                    else
                    {
                        Thread.Sleep(100);
                        continue;
                    }
                }

                if (State == LogicState.SearchingBox)
                {
                    Classes.Box nearestBox = Boxes.OrderBy(box => box.Position.DistanceTo(Hero.Position)).FirstOrDefault();
                    if (nearestBox == null)
                    {
                        if (Hero.IsMoving)
                            Thread.Sleep(50);
                        else
                            MoveTo(Helpers.Random(100, CurrentMap.SizeX), Helpers.Random(100, CurrentMap.SizeY));
                        State = LogicState.Idle;
                    }
                    else
                    {
                        MoveTo(nearestBox.Position.x, nearestBox.Position.y);
                        State = LogicState.CollectingBox;
                        Thread.Sleep(50);
                        continue;
                    }
                }

                if (State == LogicState.CollectingBox)
                {
                    if (Hero.IsMoving)
                    {
                        Thread.Sleep(50);
                        continue;
                    }
                    else
                    {
                        Classes.Box nearestBox = Boxes.OrderBy(box => box.Position.DistanceTo(Hero.Position)).FirstOrDefault();
                        if (nearestBox != null)
                        {
                            if (nearestBox.Position.DistanceTo(Hero.Position) < 50)
                            {
                                client.Send(Helpers.CreateLegacyPacket("x", nearestBox.Code));
                                lock(Boxes)
                                    Boxes.RemoveAll(b => b.Code == nearestBox.Code);
                            }
                            else
                            {
                                MoveTo(nearestBox.Position.x, nearestBox.Position.y);
                            }
                            continue;
                        }
                        else
                        {
                            State = LogicState.Idle;
                            continue;
                        }
                    }
                }

                if (State == LogicState.SearchingAlien)
                {
                    Classes.Ship nearestShip = Ships.OrderBy(ship => ship.Position.DistanceTo(Hero.Position)).FirstOrDefault(ship => ship.IsNPC);
                    if (nearestShip == null)
                    {
                        if (Hero.IsMoving)
                            Thread.Sleep(50);
                        else
                            MoveTo(Helpers.Random(100, CurrentMap.SizeX), Helpers.Random(100, CurrentMap.SizeY));
                    }
                    else
                    {
                        Hero.SelectedShip = nearestShip;
                        MoveTo(nearestShip.Position.x, nearestShip.Position.y);
                        client.Send(Helpers.CreateLegacyPacket("SEL", nearestShip.UserID.ToString()));
                        client.Send(Helpers.CreateLegacyPacket("u", "1"));
                        client.Send(Helpers.CreateLegacyPacket("a", nearestShip.UserID.ToString()));
                        State = LogicState.KillingAlien;
                        Thread.Sleep(50);
                        continue;
                    }
                }

                if (State == LogicState.KillingAlien)
                {
                    Classes.Ship target = Hero.SelectedShip;
                    if (target != null)
                    {
                        /*  deltaY = P2_y - P1_y
                            deltaX = P2_x - P1_x    */
                        double deltaX = target.Position.x - Hero.Position.x;
                        double deltaY = target.Position.y - Hero.Position.y;
                        //double currentDeg = Math.Atan2(deltaY, deltaX) / Math.PI * 180 + 180;
                        Classes.Vector newPosition = new Classes.Vector(target.Position.x + 700 * Math.Cos(lastDeg += 25), target.Position.y + 700 * Math.Sin(lastDeg += 25));
                        MoveTo(newPosition.x, newPosition.y);
                        Thread.Sleep(300);
                        continue;
                    }
                    else
                    {
                        State = LogicState.Idle;
                    }
                }

                if (State == LogicState.Idle)
                {
                    if (Ships.Where(ship => ship.IsNPC).Count() > 0 && Boxes.Count > 0)
                    {
                        State = LogicState.SearchingBox;
                    }
                    else if (Ships.Where(ship => ship.IsNPC).Count() > 0)
                    {
                        State = LogicState.SearchingAlien;
                    }
                    else
                    {
                        State = LogicState.SearchingBox;
                    }
                }
            }
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Connect();
        }

        private void pictureBox1_Paint(object sender, PaintEventArgs e)
        {
            try
            {
                Graphics g = e.Graphics;

                Classes.Station[] stations;
                Classes.Ship[] ships;
                Classes.Box[] boxes;
                Classes.Ore[] ores;
                Classes.Portal[] portals;

                lock (SpaceStations)
                {
                    stations = SpaceStations.ToArray();
                }
                lock (Ships)
                {
                    ships = Ships.ToArray();
                }
                lock (Boxes)
                {
                    boxes = Boxes.ToArray();
                }
                lock (Ores)
                {
                    ores = Ores.ToArray();
                }
                lock (Portals)
                {
                    portals = Portals.ToArray();
                }

                foreach (Classes.Station station in stations)
                {
                    Image img;
                    switch (station.Company)
                    {
                        //case 1:
                        //    img = SH_IT.Properties.Resources.mmo_station;
                        //    break;
                        //case 2:
                        //    img = SH_IT.Properties.Resources.eic_station;
                        //    break;
                        //case 3:
                        //    img = SH_IT.Properties.Resources.vru_station;
                        //    break;
                        default:
                            img = new Bitmap(50, 50);
                            break;
                    }
                    g.DrawImage(img, (float)((station.Position.x - 750) / CurrentMap.ByX), (float)((station.Position.y - 750) / CurrentMap.ByY), 35, 35);
                }

                foreach (Classes.Box box in boxes)
                {
                    Color box_color = Color.Aqua;
                    if (box.Type == 0)
                        continue;
                    else if (box.Type == 1)
                    {
                        box_color = Color.DarkOrange;
                    }
                    else if (box.Type == 2)
                    {
                        box_color = Color.Yellow;
                    }
                    else if (box.Type == 21)
                    {
                        box_color = Color.DarkCyan;
                    }
                    else if (box.Type == 22)
                    {
                        box_color = Color.DarkGoldenrod;
                    }
                    else if (box.Type == 31)
                    {
                        box_color = Color.Magenta;
                    }
                    else if (box.Type == 32)
                    {
                        box_color = Color.Firebrick;
                    }


                    g.FillRectangle(new SolidBrush(box_color), (float)(box.Position.x / CurrentMap.ByX), (float)(box.Position.y / CurrentMap.ByY), 2, 2);
                }

                foreach (Classes.Ore ore in ores)
                {
                    g.FillRectangle(new SolidBrush(Color.Gray), (float)(ore.Position.x / CurrentMap.ByX), (float)(ore.Position.y / CurrentMap.ByY), 2, 2);
                }

                Pen EnemyDot = new Pen(Color.Orange, 1);
                EnemyDot.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
                foreach (Classes.Ship ship in ships)
                {
                    Color color = Color.FromArgb(0, 127, 255);

                    if (Hero != null)
                    {
                        if (ship.IsNPC || ship.Faction != Hero.Faction)
                            color = Color.Red;
                        if (ship.ClanDiplomacy == 1)
                            color = Color.Lime;
                        if (ship.ClanDiplomacy == 2)
                            color = Color.DarkOrange;
                        if (ship.ClanDiplomacy == 3)
                            color = Color.Red;
                    }


                    var currPos = ship.Position;
                    g.FillRectangle(new SolidBrush(color), (float)(currPos.x / CurrentMap.ByX), (float)(currPos.y / CurrentMap.ByY), 2, 2);
                    if (!ship.IsNPC && ship.Faction != Hero.Faction && ship.ClanDiplomacy != 1 && ship.ClanDiplomacy != 2)
                    {
                        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
                        g.DrawRectangle(EnemyDot, (float)(currPos.x / CurrentMap.ByX) - 3, (float)(currPos.y / CurrentMap.ByY) - 3, 8, 8);
                        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.Default;
                    }
                }

                if (Hero != null && CurrentMap != null)
                {
                    var currPos = Hero.Position;
                    var pen = new Pen(Color.Gray, 0.5f);
                    g.DrawLine(pen, 0, (float)(currPos.y / CurrentMap.ByY), 415, (float)(currPos.y / CurrentMap.ByY));
                    g.DrawLine(pen, (float)(currPos.x / CurrentMap.ByX), 0, (float)(currPos.x / CurrentMap.ByX), 225);
                    if (Hero.IsMoving)
                        g.DrawLine(pen, (float)(currPos.x / CurrentMap.ByX), (float)(currPos.y / CurrentMap.ByY), (float)(Hero.Destination.x / CurrentMap.ByX), (float)(Hero.Destination.y / CurrentMap.ByY));
                }

                g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
                foreach (Classes.Portal port in portals)
                {
                    g.DrawEllipse(new Pen(Color.FromArgb(255, 255, 255, 255)), (float)((port.Position.x) / CurrentMap.ByX) - 5, (float)((port.Position.y) / CurrentMap.ByY) - 5, 10, 10);
                }

                if (Hero != null && Hero.SelectedShip != null)
                {
                    string HPText = String.Format("HP: {0}/{1}", Hero.SelectedShip.Hp, Hero.SelectedShip.Maxhp);
                    string ShieldText = String.Format("Shield: {0}/{1}", Hero.SelectedShip.Shield, Hero.SelectedShip.Maxshield);
                    string AlienText = Hero.SelectedShip.Username;
                    SizeF HPlength = g.MeasureString(HPText, new Font("Arial", 7, FontStyle.Regular));
                    SizeF Shieldlength = g.MeasureString(ShieldText, new Font("Arial", 7, FontStyle.Regular));
                    SizeF Alienlength = g.MeasureString(AlienText, new Font("Arial", 7, FontStyle.Regular));

                    float width = Math.Max(HPlength.Width, Math.Max(Alienlength.Width, Shieldlength.Width));
                    g.DrawString(ShieldText, new Font("Arial", 7, FontStyle.Regular), new SolidBrush(Color.LightBlue), pictureBox1.Size.Width - width - 2, 212);
                    g.DrawString(HPText, new Font("Arial", 7, FontStyle.Regular), new SolidBrush(Color.LightGreen), pictureBox1.Size.Width - width - 2, 212 - HPlength.Height - 1);
                    g.DrawString(AlienText, new Font("Arial", 7, FontStyle.Regular), new SolidBrush(Color.Red), pictureBox1.Size.Width - width - 2, 212 - HPlength.Height - Shieldlength.Height - 2);
                }
                else
                {
                    g.DrawString("By -jD- and Freakazoide", new Font("Arial", 7, FontStyle.Regular), new SolidBrush(Color.Violet), 308, 210);
                }
            }
            catch
            {
            }
        }

        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            int x = (int)Math.Round(e.X * CurrentMap.ByX);
            int y = (int)Math.Round(e.Y * CurrentMap.ByY);
            client.Send(Helpers.CreateLegacyPacket("1", x.ToString(), y.ToString(), ((int)Hero.Position.x).ToString(), ((int)Hero.Position.y).ToString()));
            Hero.Move(x, y);
        }

        enum LogicState
        {
            Login,
            Roaming,
            CollectingBox,
            SearchingBox,
            Fleeing,
            SearchingAlien,
            KillingAlien,
            MovingToPortal,
            Jumping,
            Repairing,
            NeedRepair,
            NeedSell,
            Selling,
            Idle
        }
    }

    static class Helpers
    {
        static Random numGen = new Random();
        public static byte[] CreateLegacyPacket(string content)
        {
            return Encoding.UTF8.GetBytes(content + "\n\0");
        }

        public static byte[] CreateLegacyPacket(params string[] packet)
        {
            string content = String.Join("|", packet) + "\n\0";
            return Encoding.UTF8.GetBytes(content);
        }

        public static string CreateLegacyPacketStr(params string[] packet)
        {
            return String.Join("|", packet) + "\n\0";
        }

        public static int Random(int low, int high)
        {
            return numGen.Next(low, high);
        }
    }

    internal class MapsParser
    {
        WebClient webclient;
        XDocument mapsfile;
        bool IsLoaded;
        string url;

        public MapsParser()
        {
            IsLoaded = false;
            webclient = new WebClient();
            webclient.Proxy = null;
        }

        public void Load(string url)
        {
            this.url = url;
            IsLoaded = false;
            mapsfile = XDocument.Parse(webclient.DownloadString(url));
            IsLoaded = true;
        }

        public Dictionary<int, string> GetMapIPs()
        {
            if (!IsLoaded)
            {
                Load(url);
            }

            Dictionary<int, string> ret_dic = new Dictionary<int, string>();
            XElement root = mapsfile.Element("maps");
            foreach (XElement element in root.Elements("map"))
            {
                ret_dic.Add(Convert.ToInt32(element.Attribute("id").Value), element.Element("gameserverIP").Value);
            }
            return ret_dic;
        }

        public Dictionary<string, string> GetMapIPsByName()
        {
            if (!IsLoaded)
            {
                Load(url);
            }

            Dictionary<string, string> ret_dic = new Dictionary<string, string>();
            XElement root = mapsfile.Element("maps");
            foreach (XElement element in root.Elements("map"))
            {
                if(!ret_dic.ContainsKey(element.Attribute("name").Value))
                    ret_dic.Add(element.Attribute("name").Value, element.Element("gameserverIP").Value);
            }
            return ret_dic;
        }

        public string GetFilteredIPs()
        {
            if (!IsLoaded)
            {
                Load(url);
            }

            XDocument temp = new XDocument(mapsfile);
            XElement root = temp.Element("maps");
            foreach (XElement element in root.Elements("map"))
            {
                element.Element("gameserverIP").Value = "127.0.0.1";
            }
            return temp.ToString();
        }

        public string GetUnFilteredIPs()
        {
            if (!IsLoaded)
            {
                Load(url);
            }

            return mapsfile.ToString();
        }
    }

    static class Classes
    {
        public class Vector
        {
            public Vector()
            {
            }

            public Vector(double x, double y)
            {
                this.x = x;
                this.y = y;
            }
            public double x;
            public double y;

            public double DistanceTo(Vector otherdude)
            {
                return Math.Sqrt(((otherdude.x - x) * (otherdude.x - x)) + ((otherdude.y - y) * (otherdude.y - y)));
            }
        }
        public class Map : ICloneable
        {
            public Map(int id, int sizeX, int sizeY, string name = "")
            {
                Id = id;
                SizeX = sizeX;
                SizeY = sizeY;
                ByX = SizeX / 415;
                ByY = SizeY / 225;
                MapName = name;
            }

            public Map(string name)
            {
                MapName = name;
                Id = 0;
                SizeX = 0;
                SizeY = 0;
                ByX = 0;
                ByY = 0;
            }

            public int Id { get; private set; }
            public int SizeX { get; private set; }
            public int SizeY { get; private set; }
            public float ByX { get; private set; }
            public float ByY { get; private set; }
            public string MapName { get; private set; }

            public void Clear()
            {

            }

            public object Clone()
            {
                Map Copy = new Map(this.MapName);
                Copy.Id = Id;
                Copy.SizeX = SizeX;
                Copy.SizeY = SizeY;
                Copy.ByX = ByX;
                Copy.ByY = ByY;
                return Copy;
            }
        }
        public class Box
        {
            protected string code;
            protected int type;
            protected int x;
            protected int y;

            public Box(string code, int type, int x, int y)
            {
                this.code = code;
                this.type = type;
                this.x = x;
                this.y = y;
            }

            public string Code
            {
                get
                {
                    return code;
                }
            }

            public Vector Position
            {
                get
                {
                    return new Vector(x, y);
                }
            }

            public int Type
            {
                get
                {
                    return type;
                }
            }
        }
        public class Ore
        {
            protected string code;
            protected int type;
            protected int x;
            protected int y;

            public Ore(string code, int type, int x, int y)
            {
                this.code = code;
                this.type = type;
                this.x = x;
                this.y = y;
            }

            public string Code
            {
                get
                {
                    return code;
                }
            }

            public Vector Position
            {
                get
                {
                    return new Vector(x, y);
                }
            }

            public int Type
            {
                get
                {
                    return type;
                }
            }
        }
        public class Ship
        {
            public static Ship Create(int id, int shipId, int rank, string clan, string username, int posX, int posY, int company, int clanId, int clandiplomacy, int galaxygatesdone, bool isNpc, bool cloaked)
            {
                return new Ship(id, shipId, rank, clan, username, posX, posY, company, clanId, clandiplomacy, galaxygatesdone, isNpc, cloaked);
            }

            public Ship(int id, int shipType, int rank, string clan, string username, int posX, int posY, int faction, int clanId, int clandiplomacy, int galaxygatesdone, bool isNpc, bool cloaked)
            {
                UserID = id;
                ShipType = shipType;
                Clan = clan;
                Username = username;
                PosX = posX;
                PosY = posY;
                Faction = faction;
                ClanID = clanId;
                Rank = rank;
                //IsEnemy = isenemy;
                ClanDiplomacy = clandiplomacy;
                GatesDone = galaxygatesdone;
                IsNPC = isNpc;
                Cloaked = cloaked;
                IsTaggedByOtherPlayer = false;

                lastMove = DateTime.Now;
                moveDuration = 0;
            }

            public int UserID { get; protected set; }
            public int ShipType { get; set; }
            public int Rank { get; set; }
            public string Clan { get; set; }
            public string Username { get; set; }
            public string Map { get; set; }
            protected int PosX { get; set; }
            protected int PosY { get; set; }
            public int Faction { get; set; }
            public int ClanID { get; set; }
            public int ClanDiplomacy { get; set; }
            public int GatesDone { get; set; }
            public bool IsNPC { get; set; }
            public bool Cloaked { get; set; }
            public bool IsTaggedByOtherPlayer { get; set; }
            public int Hp { get; set; }
            public int Maxhp { get; set; }
            public int NanoHull { get; set; }
            public int MaxNanoHull { get; set; }
            public int Shield { get; set; }
            public int Maxshield { get; set; }
            public int Title { get; set; }
            public int Velocity { get; set; }

            DateTime lastMove;
            double moveDuration; // MILLISECONDS
            Vector moveDestination;
            Vector direction;
            //double moveDistance;
            bool Moving = false;

            public double DistanceTo(Vector otherdude)
            {
                return Math.Sqrt(((otherdude.x - PosX) * (otherdude.x - PosX)) + ((otherdude.y - PosY) * (otherdude.y - PosY)));
            }

            public void Move(int x, int y, int duration)
            {
                Vector currPosition = Position;
                this.PosX = (int)currPosition.x;
                this.PosY = (int)currPosition.y;
                Moving = true;
                direction = new Vector(x - PosX, y - PosY);
                moveDestination = new Vector(x, y);
                //moveDistance = Math.Sqrt((x * x) + (y * y));
                moveDuration = duration;// * 1000;
                lastMove = DateTime.Now;
            }

            public bool IsMoving
            {
                get
                {
                    return Moving;
                }
            }

            public Vector Position
            {
                get
                {
                    if (Moving)
                    {
                        double timeElapsed = (DateTime.Now - lastMove).TotalMilliseconds;
                        if (timeElapsed < moveDuration)
                        {
                            return new Vector(PosX + (direction.x * (timeElapsed / moveDuration)), PosY + (direction.y * (timeElapsed / moveDuration)));
                        }
                        else
                        {
                            Moving = false;
                            PosX = (int)(PosX + direction.x);
                            PosY = (int)(PosY + direction.y);
                            return new Vector(PosX, PosY);
                        }
                    }
                    else
                    {
                        return new Vector(PosX, PosY);
                    }
                }
            }

            public Vector Destination
            {
                get
                {
                    return moveDestination;
                }
            }

            public void SetHp(int hp, int maxhp)
            {
                Hp = hp;
                Maxhp = maxhp;
            }

            public void SetShield(int shield, int maxshield)
            {
                Shield = shield;
                Maxshield = maxshield;
            }

            public void SetNanoHull(int hull, int maxHull)
            {
                NanoHull = hull;
                MaxNanoHull = maxHull;
            }

            public void UpdateHpShieldNano(int hp, int nanoHull, int shield)
            {
                Hp = hp;
                NanoHull = nanoHull;
                Shield = shield;
            }

            public void UpdateHpShieldNano(int hp, int maxhp, int nanoHull, int maxnano, int shield, int maxshield)
            {
                Hp = hp;
                NanoHull = nanoHull;
                Shield = shield;
                Maxhp = maxhp;
                Maxshield = maxshield;
                MaxNanoHull = maxnano;
            }

            public void SetTitle(int title_id)
            {
                Title = title_id;
            }

            public void UpdatePosition(int x, int y)
            {
                PosX = x;
                PosY = y;
                Moving = false;
            }
        }
        public class Hero : Ship
        {
            public Hero(int id, int shipType, int rank, string clan, string username, int posX, int posY, int faction, int clanId, int galaxygatesdone, int speed, bool cloaked)
                : base(id, shipType, rank, clan, username, posX, posY, faction, clanId, 0, galaxygatesdone, false, cloaked)
            {
                this.Velocity = speed;
            }

            public static Hero Create(int id, int shipId, int rank, string clan, string username, int posX, int posY, int company, int clanId, int galaxygatesdone, int speed, bool cloaked)
            {
                return new Hero(id, shipId, rank, clan, username, posX, posY, company, clanId, galaxygatesdone, speed, cloaked);
            }

            DateTime lastMove;
            double moveDuration; // MILLISECONDS
            Vector moveDestination;
            Vector direction;
            double moveDistance;
            bool Moving = false;

            public Ship SelectedShip = null;
            public Ship PreviousSelectedShip = null;
            public bool AutolockedShip = false;
            public bool Attacking = false;
            public short CurrentAmmo = 26;

            public int RequestedAbility = -1;

            public void Move(int x, int y)
            {
                Vector currPosition = Position;
                this.PosX = (int)currPosition.x;
                this.PosY = (int)currPosition.y;
                Moving = true;
                direction = new Vector(x - PosX, y - PosY);
                moveDestination = new Vector(x, y);
                moveDistance = Math.Sqrt(((x - PosX) * (x - PosX)) + ((y - PosY) * (y - PosY)));
                moveDuration = (moveDistance / Velocity) * 1000;
                lastMove = DateTime.Now;
            }

            public void SetSpeed(int speed)
            {
                Velocity = speed;
                if (Moving)
                    moveDuration = (Math.Sqrt(((moveDestination.x - PosX) * (moveDestination.x - PosX)) + ((moveDestination.y - PosY) * (moveDestination.y - PosY))) / Velocity) * 1000;
            }

            public new bool IsMoving
            {
                get
                {
                    return Moving;
                }
            }

            public double DestinationDistance
            {
                get
                {
                    return moveDistance;
                }
            }

            public new Vector Destination
            {
                get
                {
                    return moveDestination;
                }
            }

            public new Vector Position
            {
                get
                {
                    if (Moving)
                    {
                        double timeElapsed = (DateTime.Now - lastMove).TotalMilliseconds;
                        if (timeElapsed < moveDuration)
                        {
                            return new Vector(PosX + (direction.x * (timeElapsed / moveDuration)), PosY + (direction.y * (timeElapsed / moveDuration)));
                        }
                        else
                        {
                            Moving = false;
                            PosX = (int)(PosX + direction.x);
                            PosY = (int)(PosY + direction.y);
                            return new Vector(PosX, PosY);
                        }
                    }
                    else
                    {
                        return new Vector(PosX, PosY);
                    }
                }
            }
        }
        public class Portal
        {
            protected int id;
            protected int x;
            protected int y;

            public Portal(int id, int x, int y)
            {
                this.id = id;
                this.x = x;
                this.y = y;
            }

            public int ID
            {
                get
                {
                    return id;
                }
            }

            public Vector Position
            {
                get
                {
                    return new Vector(x, y);
                }
            }
        }
        public class Station
        {
            protected int id;
            protected int x;
            protected int y;
            protected int company;

            public Station(int id, int x, int y, int company)
            {
                this.id = id;
                this.x = x;
                this.y = y;
                this.company = company;
            }

            public int ID
            {
                get
                {
                    return id;
                }
            }

            public int Company
            {
                get
                {
                    return company;
                }
            }

            public Vector Position
            {
                get
                {
                    return new Vector(x, y);
                }
            }
        }
    }
}


orjinali burda
[Üye Olmadan Linkleri Göremezsiniz. Üye Olmak için TIKLAYIN...]

buda paylaşılan forumda orjinal yazısı
Alıntı:

JellyBot Source code

Don't get too excited, this is old, but I thought some people might like to examine some code.

I've been going through my pastebin to empty it out and found this code. Anyone can use it, its not much use these days, but it will work on all the private servers :3

Use it wisely.

THE CODE, WOO HOO!




Not : bunlarla darkorbit botu yapabilir misiniz= BUNLAR ESKİ KODLARA GÖRE EVET AMA ŞİMDİKİ DARKORBİTİN KODLAMASINA GÖRE HAYIR YENİ PAKETLERE YENİ ŞİFRELEMEYE GÖRE DÜZENLENMESİ LAZIM
KODLAR SADECE ÖRNEK AMAÇLIDIR!!
hade iyi forumlar



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---------------------------------------

Konu sefasaiddeniz tarafından (02 Haziran 2013 Saat 23:36 ) değiştirilmiştir.
sefasaiddeniz isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
sefasaiddeniz Üyesine Bu Mesaj İçin Teşekkür Edenler.
BURNINGLOVE  (03 Haziran 2013)
Alt 02 Haziran 2013   #2
Banned
Avatar Yok
Üye Profil Bilgileri
Üyelik tarihi: 26 Eylül 2012
Bulunduğu yer: MERSİN
Alter: 20
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Konular: 1561
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Rep Derecesi : Gökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond reputeGökhan has a reputation beyond repute
Aldığı Teşekkürler: 29
Ettiği Teşekkürler: 16
Gökhan isimli Üyeye Skype üzeri Mesaj gönder
Standart Cevap: Jelly bot kodları

yani kolay bişeymi yeni şifrelemeye düzenlemek



Gökhan isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #3
sefasaiddeniz - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 15 Eylül 2012
Bulunduğu yer: orda burdaxD
Alter: 24
Mesajlar: 1.367
Konular: 236
Rep Puanı: 14945
Rep Gücü: 1373
Rep Derecesi : sefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond repute
Aldığı Teşekkürler: 70
Ettiği Teşekkürler: 28
Standart Cevap: Jelly bot kodları

Gökhan Nickli Üyeden Alıntı Mesajı göster
yani kolay bişeymi yeni şifrelemeye düzenlemek
hiç bilmiyorum ama denicem



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sefasaiddeniz isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #4
buro17 - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 10 Ocak 2013
Bulunduğu yer: Developer
Alter: 27
Mesajlar: 170
Konular: 33
Rep Puanı: 2737
Rep Gücü: 175
Rep Derecesi : buro17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond repute
Aldığı Teşekkürler: 10
Ettiği Teşekkürler: 1
Standart Cevap: Jelly bot kodları

Malesef bunlar sadece sunucuya bağlanmaya yarar Sunucudan veri alamayız



Üye Profil Bilgileri
3-5 Günlük İBot Alınır ))

KLAN SAVAŞI VAR DEDİKLERİNDE BEN
buro17 isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #5
sefasaiddeniz - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 15 Eylül 2012
Bulunduğu yer: orda burdaxD
Alter: 24
Mesajlar: 1.367
Konular: 236
Rep Puanı: 14945
Rep Gücü: 1373
Rep Derecesi : sefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond repute
Aldığı Teşekkürler: 70
Ettiği Teşekkürler: 28
Standart Cevap: Jelly bot kodları

buro17 Nickli Üyeden Alıntı Mesajı göster
Malesef bunlar sadece sunucuya bağlanmaya yarar Sunucudan veri alamayız
buro faceden ekler misin?

Ekledi ; https://www.facebook.com/denizsefa?ref=tn_tnmn



Üye Profil Bilgileri
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sefasaiddeniz isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #6
buro17 - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 10 Ocak 2013
Bulunduğu yer: Developer
Alter: 27
Mesajlar: 170
Konular: 33
Rep Puanı: 2737
Rep Gücü: 175
Rep Derecesi : buro17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond repute
Aldığı Teşekkürler: 10
Ettiği Teşekkürler: 1
Standart Cevap: Jelly bot kodları

Kodlamayı Çözebilirim 1 ayda Ama C# Dili ile aram iyi değil



Üye Profil Bilgileri
3-5 Günlük İBot Alınır ))

KLAN SAVAŞI VAR DEDİKLERİNDE BEN
buro17 isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #7
sefasaiddeniz - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 15 Eylül 2012
Bulunduğu yer: orda burdaxD
Alter: 24
Mesajlar: 1.367
Konular: 236
Rep Puanı: 14945
Rep Gücü: 1373
Rep Derecesi : sefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond repute
Aldığı Teşekkürler: 70
Ettiği Teşekkürler: 28
Standart Cevap: Jelly bot kodları

buro17 Nickli Üyeden Alıntı Mesajı göster
Kodlamayı Çözebilirim 1 ayda Ama C# Dili ile aram iyi değil
beraber bişiler yapabiliriz



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---------------------------------------
sefasaiddeniz isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #8
buro17 - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 10 Ocak 2013
Bulunduğu yer: Developer
Alter: 27
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Konular: 33
Rep Puanı: 2737
Rep Gücü: 175
Rep Derecesi : buro17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond reputeburo17 has a reputation beyond repute
Aldığı Teşekkürler: 10
Ettiği Teşekkürler: 1
Standart Cevap: Jelly bot kodları

Bu kodlar eksik



Üye Profil Bilgileri
3-5 Günlük İBot Alınır ))

KLAN SAVAŞI VAR DEDİKLERİNDE BEN
buro17 isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #9
sefasaiddeniz - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 15 Eylül 2012
Bulunduğu yer: orda burdaxD
Alter: 24
Mesajlar: 1.367
Konular: 236
Rep Puanı: 14945
Rep Gücü: 1373
Rep Derecesi : sefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond reputesefasaiddeniz has a reputation beyond repute
Aldığı Teşekkürler: 70
Ettiği Teşekkürler: 28
Standart Cevap: Jelly bot kodları

buro17 Nickli Üyeden Alıntı Mesajı göster
Bu kodlar eksik
tamamlayamaz mıyız ?



Üye Profil Bilgileri
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sefasaiddeniz isimli Üye şimdilik offline konumundadır   Alıntı ile Cevapla
Alt 03 Haziran 2013   #10
buro17 - ait Kullanıcı Resmi (Avatar)
Üye Profil Bilgileri
Üyelik tarihi: 10 Ocak 2013
Bulunduğu yer: Developer
Alter: 27
Mesajlar: 170
Konular: 33
Rep Puanı: 2737
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Gerek yokki Kodlamayı Çözmek Ölüm kalım meselesi bi cümle için 3 saat uğraştığımı biliorum Benim Botum vardı zaten uridiumwars da oda kapandı



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